Much the Miller's Son (Xeric winner!)

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Steve LeCouilliard
Posts: 367
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Re: Much the Miller's Son (book3 has begun!)

Post by Steve LeCouilliard » Mon Feb 01, 2010 11:54 am

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Mr. Average
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Re: Much the Miller's Son (back in action 2010!)

Post by Mr. Average » Tue Feb 02, 2010 4:23 pm

Steve! Glad to see it back in action! I'll be following along, you can rely on that!

--M
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Steve LeCouilliard
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Re: Much the Miller's Son (book3 has begun!)

Post by Steve LeCouilliard » Tue Feb 09, 2010 10:06 am

Thanks man!

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Steve LeCouilliard
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Re: Much the Miller's Son (back in action 2010!)

Post by Steve LeCouilliard » Tue Feb 16, 2010 8:43 pm

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Steve LeCouilliard
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Re: Much the Miller's Son (back in action 2010!)

Post by Steve LeCouilliard » Mon Feb 22, 2010 10:06 pm

Haven't had any comments in a while. Anybody still reading?

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Mat Barton
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Re: Much the Miller's Son (back in action 2010!)

Post by Mat Barton » Tue Feb 23, 2010 12:57 am

still reading and loving it. thanks for sharing.
I shaved my neckbeard for this?!!
http://TedtheTerrible.com

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Joost
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Re: Much the Miller's Son (back in action 2010!)

Post by Joost » Tue Feb 23, 2010 1:13 pm

Like Mat said, we're still reading. I do have to admit I lost the storyline a little bit after the intermission.

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Steve LeCouilliard
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Re: Much the Miller's Son (back in action 2010!)

Post by Steve LeCouilliard » Mon Mar 01, 2010 9:18 pm

Glad to hear it guys, thanks!

I'm sorry about the long break. It was unavoidable. When you see the new RPG Pirates of the Caribbean: Armada of the Damned (for X-box 360, PS3 and PC) you'll see why. :D

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faxmaster
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Re: Much the Miller's Son (back in action 2010!)

Post by faxmaster » Sat Mar 06, 2010 1:56 pm

This comic is really a lot of fun. I love your gags, and your characters are wonderfully expressive. I'll definitely keep reading this!

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Steve LeCouilliard
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Re: Much the Miller's Son (back in action 2010!)

Post by Steve LeCouilliard » Mon Mar 08, 2010 10:57 pm

Thanks man! I'm glad to have you.

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Steve LeCouilliard
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Re: Much the Miller's Son (back in action 2010!)

Post by Steve LeCouilliard » Tue Mar 16, 2010 11:31 am

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Steve LeCouilliard
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Re: Much the Miller's Son (back in action 2010!)

Post by Steve LeCouilliard » Mon Mar 22, 2010 11:34 pm

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Steve LeCouilliard
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Re: Much the Miller's Son (back in action 2010!)

Post by Steve LeCouilliard » Sun Mar 28, 2010 9:08 pm

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matthewart
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Re: Much the Miller's Son (back in action 2010!)

Post by matthewart » Sun Apr 04, 2010 2:53 pm

heh heh... I understand loosing oneself while finishin up a video game. Just finished Toy Story 3 the game myself... and now all I want to do is comics again... :) I'm so glad to see new stoof dude! You rule!!!
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"We are the music makers, We are the dreamers of dreams" ~ Arthur O'Shaughnessy

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Steve LeCouilliard
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Re: Much the Miller's Son (back in action 2010!)

Post by Steve LeCouilliard » Mon Apr 05, 2010 10:13 pm

Hey guys! I'm going to step you through my process of making a page. I'm not claiming that this is the 'right' way of doing a comic, or even an especially 'good' way, but it's my way. I cobbled this method together through trial and error and I find it works for me. I found out a while back that Stan Sakai also uses a similar method, so at least I'm in good company.

First thing, I don't work from a script. All the stories I've done so far with Much are based on outlines I co-wrote with my pal Tom Pajak. First we brainstormed as many scenarios as we could think of using my characters, then we put together two or three plot threads that complimented each other and Tom wrote a rough synopsis. We refined each synopsis through e-mails back and forth until I found I had enough material to start drawing. I then broke down the story into 'beats' which are basically all the individual things that need to take place for the story to make sense. Sometimes these are individual scenes, sometimes a single line of dialogue or sometimes just an action by one of the characters.

The next thing I did was start sketching thumbnails. This is the part where I take the information I need to convey in the scene and try to figure out a way to make it entertaining. I usually put in placeholder dialogue if I use any at all. I like to leave that for the end.

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