Rocket-Man Chronicles

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Michael J. Dowswell
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Rocket-Man Chronicles

Post by Michael J. Dowswell » Wed Jul 02, 2008 8:49 am

Well I thought I'd dig this out and upload...I mean whats the point in having it there on your hard disc with nobody to see it?

This was done in the days where I wasn't sure what i wanted to do...i had big plans to do a big graphic novel that would go on at serious length...and then somebody told me that they had no character appeal what so ever, and then I think somebody else said the same thing...and I don’t know, I just stopped making it because I believed it to be true.

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Michael J. Dowswell
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Og
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Post by Og » Wed Jul 02, 2008 8:59 am

Man

I don't know what kind of numbskulls you let poison you against your own projects, but stop listening to them NOW! Geez. I think if you look at 80 per cent of the people who say the kind of stuff you have reported over the years, they are people who don't do anything but sit around in forums criticizing other people's stuff. (Notice I didn't say CRITIQUING.) You gotta ignore the forum trolls and just make your art the best way you can.

Those last two images, with all that reticulation and texture - they're AWESOME!
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Post by Michael J. Dowswell » Wed Jul 02, 2008 9:09 am

Well it's not strictly true Og that it stopped me completely...I mean I went on to use the same character for Errans cylinder bots…but I seemed to distance the two things or draw some kind of a line separating the them...because the graphic novel had dialogue, I thought the dialogue was terrible.

I also never took part in forums...I didn;t even know that places like this excisted...or it was very rare, all I did was upload to Renderosity.com where the feedback was always very positive...I'd also upload to CGTalk occasionally...but it was one of my friends from college who went to London who told me that the whole thing was no good and was a failure because the robots had no character appeal.

There’s more of the textured stuff...I’ll just upload it now...
Last edited by Michael J. Dowswell on Wed Jul 02, 2008 9:33 am, edited 1 time in total.
Michael J. Dowswell
Independent Animator/Director

http://www.studiotacitus.co.uk
http://mikedowswell.blogspot.com

Michael J. Dowswell
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Post by Michael J. Dowswell » Wed Jul 02, 2008 9:20 am

A few more...all a bit disorganised over here, it was a full on project at one point though

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Michael J. Dowswell
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http://www.studiotacitus.co.uk
http://mikedowswell.blogspot.com

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matthewart
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Post by matthewart » Wed Jul 02, 2008 9:52 am

I really dig the look of this. And of course the robot factor is cool. I feel like I'm finding hundred year old photos of the far future while cleaning out my grandmas attic.

very cool

Yes. Listen to Og the wise. Ignor the trolls.

could stand to see more :)
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"We are the music makers, We are the dreamers of dreams" ~ Arthur O'Shaughnessy

Michael J. Dowswell
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Post by Michael J. Dowswell » Thu Jul 03, 2008 8:09 am

Haha!...that’s exactly how I feel about it all too...I absolutely LOVE what putting stuff in the attic does to paper...in fact I even use to put things up in the attic to have the attic do it's thing to them….there’s something truly wonderful about dust and grit...

...of course, some people think your a tad insane for this... :D
Michael J. Dowswell
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Sanaril
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Post by Sanaril » Thu Jul 03, 2008 10:47 am

The first few pages with all the blues and greys were really dreary, but then the rest where just beautiful and very interesting to look at. Whatever you may think about the story, I think you definitely achieved an original looking project.

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Post by Michael J. Dowswell » Fri Jul 04, 2008 1:44 pm

Thanks Sanaril!

Yes its funny putting the two side by side, the texture ones just look so much better. Should the project be resurrected?
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andrewwales
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Post by andrewwales » Fri Jul 04, 2008 4:07 pm

I thought these pages had interesting settings and vantage points. If it was me, I'd zoom in on the robots more often and give them some expression.

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Post by Michael J. Dowswell » Sun Jul 06, 2008 1:38 am

Thanks Andrew,

You mean in a sort of give them faces and facial expressions?

I did think at one point that maybe I could introduce a human character to it all who would have a lot of expressions, a sort of character whos the only human among all these robots type of a thing.
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andrewwales
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Post by andrewwales » Sun Jul 06, 2008 4:28 am

That would be your choice. I think that's what someone probably meant by saying "no character appeal." Even without that, I think some closeups would make them more ominous, or emphasize their coldness. And a human character would be a solution too.


But all that's just my opinion. You have some cool looking artwork.

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elara
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Hey don't give up!

Post by elara » Sun Jul 06, 2008 9:19 am

Those who said they had no character appeal, I hope they were more specific. And if you agreed with their comments that means that this is something good that was addressed and needs a solution. I think canning the project isn't one of them!

Was it the way they are designed? Perhaps they all look too much the same, and you need a way to visually show the difference in character and temperament. Different shapes, coloration and of course facial expressions can help that.

what about the writing? Are you showing different characters through the way they talk, and think?

I think it looks visually stunning and it's very interesting to look at, but I did notice right away that everyone looks the same.

Ok if they are all robots and they are supposed to all be identical (which I could see being the case,) what ideas do you have to make them stand out from each other?

You have managed to quickly give us a feeling of environment, and I really like the feel of it all, please keep working on this!
~~ Elara
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Post by Michael J. Dowswell » Tue Jul 08, 2008 7:48 am

Hey Andrew, Elara

Thanks you two

This has to be the nicest forum I’ve ever been in, the people are so well behaved and constructive...and...well...nice.

Yes, yeah I think that it was the fact that there was no faces which meant there was no emotion...which I could fully understand. But saying this, there are many types of emotion, I mean there can be a emotional response from say, a image or set of images with no faces at all...but...faces go towards a very large part of the human connection with a story...a smile, a sad face. When I added eyes to my robot on my new animation, it instantly was transformed into something that had a bit of humour, just two little eyes...

It’s tricky at the moment to go back to this graphic novel because once my current short film is finished I’m going straight onto my next one (which has already been started) there’s also other animations that have been put on hold, but I really want to get onto this colour one I’ve started as I the story is really short and I think its going to be a good one.

Thanks again.
Michael J. Dowswell
Independent Animator/Director

http://www.studiotacitus.co.uk
http://mikedowswell.blogspot.com

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Tyler
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Post by Tyler » Thu Jul 17, 2008 11:53 pm

Man... you've got something quite unique going here. Definitely keep using the texture overlays, they make a great contrast with the sterile nature of your robot characters.

Sterile characters are only a bad thing if you fail to use them in interesting ways. All kinds of comedy and drama is possible by using their nature in a manner that puts perspective on the world around them. They can be the straight men acting as comic foil to the world and story they inhabit. It needn't be a comedy of course, I'm just using the comedy duo team dynamic as metaphor for the possibilities available for characters who show no facial emotion. Use the sterility! Embrace it! ...is what I'm rambling across to ya here. :)

As for the matter of expression, there is no need to animate their faces or give them anthropomorphic features. You can do an awful lot with body language alone. WALL-E is a fantastic example of how to give expression to an object that inherently has none. This brings me around to my one critique based on the images post; it would be advisable to play around with your character's poses from frame to frame, especially during the dialogue sequences.

Keep at it! Resurrect it if necessary or use the style for some other thing that might work with it. Just don't throw it in the trash as an abandoned project, you've got something worth nurturing here.

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Post by Darwin » Wed Aug 06, 2008 3:27 pm

Hi,

I think that these are great. However, the two main characters seems to be very static. I think that you can maybe put more life into them by using poses to express emotion?

Just a thought. Great renderings though.

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